Steam 更新 AI 披露表格,聚焦玩家消費的 AI 生成內容,排除背景效率工具

Steam 更新 AI 披露表格,聚焦玩家消費的 AI 生成內容,排除背景效率工具

Hacker News·

Steam 更新了其 AI 內容披露表格,明確表示其關注點在於玩家直接消費的 AI 生成內容,而非用於背景營運效率的 AI 工具。

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Steam updates AI disclosure form to specify that it's focused on AI-generated content that is 'consumed by players,' not efficiency tools used behind the scenes

The tweak addresses the fact that generative AI tools have been stuffed into just about every piece of software professionals use.

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Epic Games boss Tim Sweeney recently said digital storefronts like Steam should stop using AI disclosure labels because "AI will be involved in nearly all future production" anyway. PC Gamer's Tyler Wilde disagreed (as do I), but he also noted that such disclosures can be tricky for developers: "Does it count if you used Photoshop's generative fill tool while making concept art that was never intended for the public eye? Or if you used Claude to generate a few code snippets? Or if someone in marketing used ChatGPT to make a spreadsheet?"

It seems that Valve has also been contemplating these questions and has made a tweak to its AI disclosure form for developers.

In its submission form, Valve now specifies that game publishers must disclose pre-made generative AI assets only when used in marketing materials or content that "ships with your game, and is consumed by players." That's via a screenshot of the form shared by Simon Carless' GameDiscoverCo.

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In other words, Steam's disclosure requirement is not concerned with generative AI tools used behind the scenes for efficiency gains (presumably including coding helpers) or office work, but with things like final art, sound, and writing.

The AI disclosure form otherwise looks consistent with the policy Valve detailed back in 2024, when it first introduced its rules around generative AI. The form breaks AI usage down into two categories: Pre-generated, which is any in-game content "created with the help of AI tools," and live-generated, covering anything created via AI systems while the game in question is running. Pre-generated content is subject to the same rules as non-AI content, while developers of games making use of live-generated content must also lay out "what kind of guardrails you're putting on your AI to ensure it's not generating illegal content."

Interestingly, Steam just rewrote - but did NOT remove - its 'does your game have AI in it?' dev disclosure form.
Valve's making it clearer the 'AI powered tools' (like code helpers) don't need citing - "Efficiency gains through the use of [AI powered dev tools] is not the focus of this section."

You might not have noticed it, but Valve added a button to the Steam overlay that allows users to report illegal content generated by games with live-generation AI. Given what we've seen tumble out of generative AI systems recently, that's probably a good idea.

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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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